
- #GRAND THEFT AUTO 3 CHARACTERS FULL#
- #GRAND THEFT AUTO 3 CHARACTERS PC#
- #GRAND THEFT AUTO 3 CHARACTERS SERIES#
#GRAND THEFT AUTO 3 CHARACTERS FULL#
A whole city was laid out in full 3D, with dozens of missions scattered across numerous locations, with your (deliberately) silent, unnamed protagonist hired to work for different factions, sometimes getting in over his head in the process.
#GRAND THEFT AUTO 3 CHARACTERS PC#
Playing Grand Theft Auto 3 (***½) in 2001 (or 2002 for PC gamers) was a major revelation.
#GRAND THEFT AUTO 3 CHARACTERS SERIES#
Sony saw an upsurge in interest in the PS2 following GTA3's release and quickly signed Rockstar to an exclusivity contract so future games in the series would be exclusives for an extended period on the platform. However, reviews were almost uniformly ecstatic and sales soon picked up quite radically. Whilst the first two games had sold satisfactorily, it was still a somewhat lesser-known franchise, especially in the USA, and it was also made under a tight budget with a limited marketing spend. Grand Theft Auto III arrived in October 2001 to surprisingly little pre-release hype. The moving away from the 'real' world towards an SF one seems to have led to a lack of player interest, so DMA (then in the process of being absorbed into Rockstar Games) decided not to pursue that approach in the future.Īn obvious move for the franchise was into full 3D, and with the arrival of more powerful PlayStation 2 console and a new generation of PCs equipped with more capable 3D rendering cards, this was now pursued for the third game in the series. GTA2 took the action into a slightly more cyberpunk-esque futuristic world where the player had to appease various gangs and factions. It also spawned an expansion, GTA: London 1969 and a sequel, GTA2, released in 1999 to a somewhat muted reaction. Grand Theft Auto went on to become a decent success, shifting hundreds of thousands of copies on PC and the original PlayStation. The game was played through a top-down, overhead interface and was noted for its freedom, with the player able to pursue missions, do some random jobs about town or just drive around if they felt like it. At key points in the story the player would have to skip town to another city and begin all over again.


The game saw the player taking on the role of a criminal who could drive any vehicle in a large city (there were three cities included in the game, named Liberty City, Vice City and San Andreas, based on New York, Miami and San Francisco respectively) and carried out criminal missions for various bosses. Back in 1997, Scottish-based developers DMA Design (best known at that point for the enormously successful Lemmings series of puzzle games) released a game called Grand Theft Auto, which likely would have not attracted more than minor attention until The Daily Mail (Britain's dominant right-wing semi-tabloid) posted a hysterical article on the game's corrupting influences on children, as per usual ignoring the game's '18' rating.
